Paragon: Stylised Lighting

A series of experiments with lighting and composition.
All rendered in real-time using Unreal Engine 4.
Thanks to Epic Games for the assets.

Project details

Project Summary:

Brief:

I'd been after an excuse to play with the lighting in Unreal Engine 4 for a while, primarily since I was aiming to get move involved with game cinematics. When Epic Games very kindly released the high quality assets from Paragon, excuses to avoid doing so suddenly evaporated.

Approach:

I gave myself a very specific palette and tone to work from for consistency across images. Within this context, I then experimented with lighting rigs, pose and composition to create a sense of narrative variety.

Location:

United Kingdom

Responsibilities and tools:

  • Art Direction,
  • Lighting,
  • Unreal Engine 4,

Riktor

Riktor, 3D character in Unreal Engine 4 Lighting structure in Unreal Engine 4

The making of Riktor

Soon after completing this shot, I produced a journal entry explaining some of the creative considerations and technical processes used. Partially to help people, mainly as an attempt to make myself feel cool... which failed.

More about Riktor

Rampage

Rampage, 3D character in Unreal Engine 4 Lighting structure in Unreal Engine 4

Countess

Countess character from Paragon rendered in Unreal Engine 4 Unreal Engine 4 lighting structure for Countess from Paragon

The making of Countess

Similar to Riktor, with Countess I created a quick blog detailing the creative and technical process.

More about Countess

Some Dude

Closeup of a Paragon character rendered in Unreal Engine 4 Lighting and camera structure for Paragon Character

Howitzer

Howizter character from Paragon, rendered in Unreal Engine 4 Lighting structure used to render Howitzer, Paragon